![]() It can overcome CPU performance limitations in games by allowing the GPU to generate entire frames independently. The AI-powered technology can generate entire frames for massively faster game play. Huang also announced Nvidia DLSS 3 - the next revolution in the company’s Deep Learning Super Sampling neural-graphics technology for games and creative apps. “Racer X is running on one single GPU.” DLSS 3 generates entire frames for faster game play Racer X runs on a single GPU. He said the Racer X video that showed off the simulation capabilities of the GPU with about a 4X improvement. And then there is DLSS3, which is the AI component of it.” “That’s pretty unheard of in an architecture launch. “Ada, right off the bat, provides about 2X performance improvement on today’s games,” said Matt Wuebbling, global head of Nvidia GeForce marketing, in a press briefing. ![]() Huang said Ada Lovelace is a massive leap over the previous generation. Huang showed off a video dubbed Racer X that showed toy cars racing around a room with amazing shadows and lighting. With up to 4x the performance of the previous generation, Ada is setting a new standard for the industry.” Skyrim modded with RTX Remix. “Ada provides a quantum leap for gamers and paves the way for creators of fully simulated worlds. “The age of RTX ray tracing and neural rendering is in full steam, and our new Ada Lovelace architecture takes it to the next level,” said Huang during the GeForce Beyond: Special Broadcast at the company’s fall GTC event. Huang promised massive generational leaps in performance and efficiency, saying it represents a new era of real-time ray tracing and neural rendering, which uses AI to generate pixels. Take the following with a healthy dose of skepticism and a liberal sprinkling of salt, in other words, but it does contain a list of just about every major desktop GPU from the past 25 years.These chips and graphics cards are the first GPUs based on the new Nvidia Ada Lovelace architecture. As one recent example, AMD's new RX 7900 XTX/XT sit in spots two and three even though the RTX 4080 generally beats the 7900 XT. These results are, at best, merely theoretical and we don't have recent benchmarks for most of the GPUs. Comparing pre-2007 GPUs against each other should be relatively meaningful, but trying to compare those older GPUs against newer GPUs gets a bit convoluted. We've put an asterisk (*) next to the GPU names for those cards, and they comprise the latter part of the table. That's GeForce 7 and Radeon X1000 and earlier - basically anything from before 2007. We sorted the table by the theoretical GFLOPS, though on architectures that don't support unified shaders, we only have data for "Gops/s" (giga operations per second). The list below is mostly intended to show relative performance between architectures from a similar time period. Note that we also don't factor in memory bandwidth or features like AMD's Infinity Cache or Nvidia's larger L2 cache on Ada Lovelace. We have not tested most of these cards in many years, driver support has ended on most of these models, and the relative rankings are pretty coarse. You can use these older results to help inform your purchase decisions, if you don't typically run the latest games at maxed out settings.Ģ020–2021 GPU Hierarchy (No Longer Updated) Header Cell - Column 0īelow is our legacy desktop GPU hierarchy dating back to the late 1990s. We won't be adding future GPUs to this table, so there's no RTX 40-series, RX 7000-series, Arc, 3090 Ti, 6950 XT, 6750 XT, or 6650 XT, but it does help to provide a look at a slightly less demanding suite of games, where 6GB or more VRAM isn't generally required at 1080p ultra settings. These results have not been updated since early 2022, when we added the RTX 3050 and RX 6500 XT to the list. ![]() All of the scores are combined (via a geometric mean calculation) into a single overall result, which tends to penalize the fastest and slowest GPUs - CPU bottlenecks come into play at 1080p medium, while VRAM limitations can kill performance at 4K ultra. The results below are from our previous version of the GPU benchmarks hierarchy, using a different test suite and test PC (Core i9-9900K) and combining results from nine games with six resolution and setting combinations.
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