![]() ![]() Giant Spiders now display a "Counter Immunity" icon to indicate their web can't be countered.When no overland spell is being cast, the staff on the mana income background stops glowing.Item offer probability is now calculated at a 0.1% precision instead of 1% so less than 25 Fame influences it.When the Domination Rate exceeds 75%, all AI players declare war on the human player and ally with each other. AI players cannot be peaceful or lawful and there is a -24 modifier in the human player's generic war declaration formula. AI players cannot be peaceful and there is a -12 modifier in the human player's generic war declaration formula. Offering tribute outside war guarantees no aggression for a certain number of turns. New Score Modifier : Corrupted Leaders.Doom and To Hit will never appear on the same random item in treasure and the AI will never add these two powers on the same item. ![]() Updated difficulty level descriptions ingame and in the manual.This caused the AI to use those spells against those targets and made the game fail to warn the player when "Targeting Aid" was enabled. Fixed bug : There is no immunity check being done against Illusion Immunity on non-damage spells.Increased the AI's overland spell casting costs for the lowest 4 difficulty levels.Reduced the default rampaging monster stack strengths of Normal and Easy difficulty in Modding.INI.The AI is not forced to build early military buildings on Beginner and Easy difficulty and the chance of doing so on Normal is reduced to one third.The AI has a 50% chance to not build a settler on Normal and below difficulty when it would otherwise do so.The AI is forbidden from building settlers on Easy difficulty before turn 60.The AI is forbidden from building settlers on Beginner difficulty before turn 100.Added new difficulty level : Beginner.Hi Everyone, the v1.04.04 patch is available to download now.
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